|“||I... I was looking to see if there was anyone else too... I wanted to get out... So I...||”|
|Age||??? (Appears 9)|
|Cause of Death||Burned|
Mary (メアリー Mearī) is the second person to join Ib's party in the game Ib. She is the tritagonist of the game. Even though Mary seems human-like, she is actually the last painting Guertena ever worked on. Her goal is to exit the cursed gallery of the Fabricated World to the real world in order to make a new life for herself and make many friends, but her dream can be reached only if she manages to sacrifice the life of someone from the real gallery before jumping through the Fabricated World painting.
It's unknown how old Mary is, but it's speculated by some fans that she is about as old as Ib is, around 9 years old.
Mary has wavy blonde hair, big, deep blue eyes, and pale skin. She wears a green frock and a blue neckerchief, similar to the red one that Ib wears. She also wears black knee-high socks and shoes that are similar to school shoes. kouri, the artist and creator of the game Ib, drew her with the image of a "lovely girl in a painting."
Mary seems to be a cute, cheerful girl at first glance, but she is also impatient and often misunderstands things. As the plot progresses, it becomes obvious that she is mentally unstable. Mary's behavior may be the sort of behavior her painter, Guertena, had imagined her to have.
Mary dislikes Garry, since she envies his close relationship with Ib and wishes to use him as her replacement in the Fabricated World. Even if she doesn't show it, Mary trusts Garry. She demonstrates this trust when she calls for his help during the events that shortly lead to the ending A Painting's Demise.
It should be noted that, though Mary may be as mentally developed as an adult, she retains a child-like naïvety. As a painting, she is out of touch with reality. This is shown in the ending A Painting's Demise when she cries out for her creator, Guertena, to save her, unaware of his death years before. Additionally, in Welcome to the World of Guertena, she bases her ideas on a book that tells of the need to have friends, showing how little experience she has with dealing with others.
Although Mary is, technically, the main antagonist of the game, she is, by no means, an evil character; rather, she is just very lonely, as she wanted to leave her world to be with others. She quickly grows attached to those she spends time with, already viewing Ib as a sister, despite knowing her less than a day. In Together, Forever, she is quick to snuggle up to Ib's parents.
Mary's rose is fake, as if symbolizing she is too. This could be seen as a representation of Mary's fabricated life, seeing as though she is not a real human. Mary uses one of the yellow roses that are right below her in her painting. Her yellow roses symbolize jealousy, which is a common interpretation in the flower language. Since her rose is fake, it's unknown of how many petals her rose(s) have. It could be possible she has 5 petals since she is speculated to be the same age as Ib.
Also, it is possible Guertena colored her rose yellow due to her personality. Mary is jealous and two-faced but also very energetic and cheerful. Yellow is the color for both negative and positive personalities.
- Main article: Roses
Ib and Garry meet Mary in the Violet Area. The reason as to why she tries to take Garry away from Ib in order to be closer to her can be interpreted as the effect of her jealousy towards Ib and Garry's strong bond. It can also be noted that she tries to make Ib like her better. When she asks Ib questions about Garry after reaching the Violet Area, it becomes obvious how interested Mary is in the subject of how much Ib cares about Garry. When Garry finds out that she is a painting, the Strained Ear painting listens in on Garry's exclamations of this shocking discovery, which instigates the Tattletale painting to whisper this news to Mary. Upon hearing about the discovery, Mary will stand still and not move, causing Ib to worry about her. Also, Mary attempts to get keep Ib's attention on herself by walking around the room and talking to her about everything she knows about the real world. After Ib uses the plastic key to unlock a door, Mary will brandish her palette knife.
Note that if Garry fails to escape the Doll Room, Mary will tell Ib that the Garry she is with may not be the real Garry to make her leave him. She becomes jealous of how Garry gets all of Ib's attention (ie: In the Doll Room where Ib hugs Garry after frantically trying to snap him out of a trance), and starts to say very strange things, and even goes as far as to stabbing a mannequin head to vent her anger towards Garry. Eventually Garry finds out that Mary is not a real person; Mary is actually one of Guertena's last paintings before he died that came to life, much like his other art in the gallery. Depending on your choices, Mary plays an integral role in the endings of the game.
If you talk with Mary several times, you may get the ending A Painting's Demise or Welcome to the World of Guertena where she receives either a bad or happy ending, but no happy ending for Ib and Garry. There is also the ending Together, Forever.
- Main article: Endings
- Mary feels like a sister to Ib. She is shown to be very attached to Ib since the first time they met, even if the player chooses to ignore her because of her excitedness. The truth is, Mary wants to get all of Ib's attention by pretending to be scared and walking all around the room or area (as shown in the Brown Area if Garry manages to survive the Doll Room). Mary did try to attack Ib with the palette knife she picked up, but this only happens when Ib tries to leave down the stairs beyond the Brown Door.
- Mary's relationship with Garry is dependent on her mental state. Her disliking for him may come from her jealousy of the fact that he clearly likes Ib and Ib likes Garry, so Mary will always pull them away from each other. Mary tries to kill Garry so she can leave the Fabricated World together with Ib. Mary wanted to make Ib forget about Garry and leave him, which is seen in the Doll room if Garry doesn't succeed in escaping. She uses Ib's sensitivity to save herself and leave Garry behind, even if she knows it will be hard for her. Mary also feels that Garry is her competition, and as so she is jealous of him because Ib shows much more trust and loyalty to him than to her. Despite this, Mary trusts Garry as seen when she calls for his help in the A Painting's Demise ending. In the Welcome to the World of Guertena, she chose to stay in the painting world with Ib and Garry, and she says they are the first real friends she has ever had, and they can play together forever, showing that though she is jealous of him, she doesn't necessary dislike him.
- In the new ending A Painting's Demise, Mary calls Guertena her father. When the lights go off in the gallery and everything becomes black, Mary calls for Guertena, saying father, to save her. It may be because she was painted by Guertena, as well as many other paintings, and all of them refer to Guertena as their father.
- Paintings in the Fabricated World
- Mary is friendly with the paintings in the Fabricated World. This can be seen when she leaves Ib and instead of moving the headless mannequin on her way out, she asks it nicely to move so she can proceed, which the headless mannequin does. Also, when you go to the "real" gallery and Mary looks at The Lady in Red, Mary will yell "Big sis!", implying that she has a sister-like friendship with the paintings of ladies.
- It has been speculated by some fans that when she is playing "Loves Me, Loves Me Not" she may be refering to Guertena or as she calls him, her father. They believe this mostly due to the fact that Mary is confused over why Guertena left her, and may think it is because he hates or dislikes her. She might be trying to decide between two possibilites: that her father "loves her" or that he "loves her not."
- When asked about her rose, Mary ignores Garry's tips on keeping her rose safe, exclaiming how she likes Ib's rose color. That could also be a way to hide her secret of being a painting and avoiding any deeper conversation about her rose so Ib or Garry won't notice anything suspicious about her.