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The Gray Area is one of the areas of the cursed gallery. As the name implies, the walls and floors of each room in the area are gray. It continues from the Red Area, just after Ib meets Garry, and leads to the Violet Area.

Walkthrough[]

Ib will arrive at this area after accomplishing the Guillotine Area. The area is quite large, so the walkthrough is separated into two parts.

Grieving Groom and Bride, Eyes, Secret Passage, and Mazes[]

Upon arrival, Ib will encounter the Grieving Bride, Grieving Groom, and the Grieving Bride's Hands. Proceeding ahead, Ib will end up in a bigger area, with the path splitting off left and right. A save point can be found on the right. On the left is a door, after entering, Ib will encounter several eyes on the ground, with one of them oddly bloodshot. Going north, Ib will find a door to another room, four paintings, and the Flower-Eating Painting. For now, Ib should refrain from talking to it. Instead, Ib should go to the nearest door. Behind it lies a maze of stools and easels, with eyedrops resting on a table at the end. Ib will have to push the stools around to reach the eyedrops, which is more easily accomplished going right rather than left. The easels cannot be moved, which adds difficulty to the maze. After acquiring the eyedrops, Ib should return to the eyes on the ground, namely the congested eye, and use the eyedrops on it. This will prompt it to reveal a secret passage.

Ib should walk on the eye and get into the secret area, where she will find a single red glass ball. Ib should bring it to the snake painting, which will cause the painting on the right to fall. On the back of the fallen painting is a hint that reads, "Behind the big tree..." Keeping that in mind for future use, Ib should go to the left side of the room and enter the door leading to the Labyrinth. Many headless statues will roam the maze and are attracted to Ib's presence, making it difficult to solve. Due to the dangers of this puzzle, it is recommended that Ib saves in the journal before proceeding with the maze. There are several splotches of red paint on the wall, which suggests different points where the hidden button, the objective, might be. The splotch at the west end is the correct one, for south of it is the hidden button, which will unlock another secret room. However, another key location to head to is the sign in the upper left corner of the maze. Reading it will raise Garry's bond points, but getting there and out is risky, as the headless statues can easily corner Ib during the process. An effective method to reach the sign requires Ib to follow the right path and make her way to the sign, read it, and quickly leave, pressing the hidden button along the way. Near the save point, another door will appear. It is recommended that Ib saves in the journal before heading through the new door.

Past the door are several sculptures, specifically Wine Sofa, Melancholy, Puzzle, and Feeling in that order. Ib may view the sculptures and converse with Garry. The lights will flash harmlessly, having no meaning to them. Ib should go to Feeling, which is the "big tree" mentioned on the hint earlier. If Ib observes behind it, she will find a wedding ring. Ib should return to the Grieving Bride and Grieving Groom and place the ring on the Grieving Bride's left ring finger. Doing so will prompt the Grieving Bride to give Ib a bouquet, as well as change both the Grieving Bride and Grieving Groom to Blessed Bride and Blessed Groom. Failure to place the ring on the correct finger will cause Ib to lose one petal of her rose. As of Ib v1.06, this will also prompt Garry to give hints for the correct placement. After acquiring the bouquet, Ib should feed it to the Flower-Eating Painting when it asks for pretty flowers, Attempting to hand over her rose will cause Garry to warn Ib about her actions. Proceeding regardless will result in a game-over, as the Flower-Eating Painting will happily eat it. After feeding the bouquet, the Flower-Eating Painting will turn into a black doorway, allowing Ib to pass through it.

Gray Maze, Mirror Room, Sitting Room, and Safe Room[]

Ib will end up in a hallway with many mannequin heads and a save point at the start, it is recommended to save here before proceeding. The room that the hallway leads to is more dangerous than any other room thus far, which is foreshadowed by the large number of passive painting ladies and headless statues in the area. Five doors beside the entrance are available in this room; but upon entering it for the first time, the rightmost door cannot be seen, and the others are locked. Ib should first head to the two doors in the middle. The right room contains a vase and some interesting reading material, and the left room contains a stool, an easel, and a vase. To unlock the right room, Ib must count the number of painting ladies in the room (14) and enter it as the answer. The left room requires a code that can be found by looking at The Hanged Man, which is located on the right side of the area in the middle corridor. Ib should choose to view his torso and read the numbers upside down for the code (6295). Ib should then return to the left room to solve the puzzle.

The vase at the center of the room is empty, but the table it rests on can be pushed. Ib should push it left three times, onto the proper location marked with four dark spots, which indicates where the legs of the table should sit. Upon solving the puzzle, the hidden rightmost door will be revealed. Ib should then head to the new door and enter it. The room only contains a mirror, which Ib should interact with. The mirror displays the reflections of Garry and Ib as they look into it. When they are done with examining their reflections, a mannequin head will mysteriously appear at the exit of the room. After conversing with Garry about it, Ib should return to the mirror. Upon looking at their reflections once again, Garry and Ib will find that they are not alone; the mannequin is now floating behind Garry, staring at him. Garry is startled by this and falls backwards from the shock. He will then get angry and prepare to kick the mannequin head, prompting Ib to choose between stopping him or covering her eyes (covering her eyes will raise Garry's doom counter by one point). After making a choice, Ib may leave the room.

Going south, Ib will find that The Lady in Green has become hostile and is guarding the Gray Key. A recommended method to obtain the key is to get in the Lady in Green's line of sight, then go up and left as the painting chases her. However, Ib must be quick, as the Lady in Green is the fastest of the painting ladies. There is a path Ib can travel down that the Lady in Green cannot fit in, allowing Ib to safely return to the Gray Key and pick it up. Ib should then head to the door by the save point and enter it, leading to the Sitting Room, which includes the Reserved Seat, some bookshelves, and the painting Couple, a portrait of Ib's parents. Ib may view the painting and converse with Garry about it, revealing a hint of weakness from Ib. Ib is also able to sit on the Reserved Seat to take a break. Before attempting to leave the room, Ib should get Garry to push the bookshelf to the right to block the window. After that, when Ib tries to leave the room, she will find that the door is locked.

Banging from outside can be heard; after a while, a part of the wall will break, forming a hole where painting ladies will emerge from. If the bookshelf wasn't blocking the window, The Lady in Blue would have broken through it as well. The first painting lady to emerge from the hole in the wall is the The Lady in Yellow. Ib should dodge her and escape through the hole before more painting ladies can get in. Ib will return outside, and the leftmost door will unlock. However, all the painting ladies and headless statues are now active. Ib should avoid them and head to the newly unlocked door. After escaping the room, Garry will exclaim their victory before Ib ends up passing out. After expressing concern for her, Garry will bring her to the Safe Room. During this time, Ib will have a nightmare about being cornered by a painting lady, a headless statue, and a mannequin head before waking up. After talking to Garry, receiving the lemon candy from him, healing, and saving, Ib may leave the room and proceed to the Violet Area. However, if Ib chooses to converse with Garry at least nine times, she will raise her bond points with him. Returning his coat before leaving will also increase bond points.

Paintings[]

Enemies[]

Trivia[]

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